3D Design
October 26, 2021

Food Illustrations

I modelled, textured, and staged realistic 3D food items for a 3D asset trading store.

A croissant

Modelling & Texturing.

The models were first created in 3DSMax. Then unwrapped and textured in Substance Painter.

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Lighting & Staging.

The models were then re-imported into 3DSMax to complete lighting and staging. These were then exported in formats to facilitate rendering by another team member.

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The Results!!

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Conclusion

This project was a very fun one for me because as a food lover, I never really got to observe food textures prior to this. It was really eye-opening and challenging as I had to find different new ways to model organic shapes and textures. I got to see how lighting affects how we perceive textures, and also discovered the max zoom setting on my phone camera. Lol.